Register here: http://gg.gg/upxnb
*Football (3)
*The partypoker US Network Online Series is back and it is a special one, as the highly-anticipated ’Players Choice Series’ kicks-off today. The series consists of eight tournaments that were voted upon by players and tonight PokerNews coverage of Event #1: $109 1/2 PRICE NLH ($35K GTD) begins at 5:00 p.m.
*Pokerrrr 2 is the ultimate multiplayer poker app to play with your buddies! It’s as simple as creating a free private room, setting the rules( No Limit Hold’em, OFC - Open face Chinese poker, Short Deck, Pot-Limit Omaha, Round of Each, Sit-and-go, MTT, Tournament Timer and so on) and dealing out the cards.
*Sunshine Poker League is a recreational league open to anyone to play Texas Hold ’Em. It is no buy-in and no gambling for money, but it is a great opportunity to practice poker with a friendly and fun group of people. I didn’t know much about poker when I was invited by my walking partner to play but I went and was welcomed warmly.
*Sweet rewards weekly based on your League standing MASTER, PRO, AMATEUR, BEGINNER, and NEWBIE. The higher league you reach, the better benefits you get! League-only Package with up to 200% Bonus Benefit.Real-Time live Tournaments. Once you join, it will make you addictive! Make your own choice how to double up your in-game money.Stud-Jack
We offer daily poker news, poker professionals’ blogs and tweets, exclusive poker videos, thousands of free poker articles, as well as coverage from all major poker tournaments in the world.
Invented by Ken McKenzie and contributed by Dave Kinney (DKinney@fhi.org)
This is straight 7 Card Stud except that your two cards down comprise a blackjack hand. You may pay to have the 7th card dealt up so as not to take a hit on your blackjack hand. The high poker hand and the best blackjack hand split the pot.Widow Jack
A variation of Stud-Jack contributed by fran
This game is dealt and played just like ’stud jack’, but with the ’black mariah’ rules. If the ’black mariah’ (Q) appears, the hand is reset and even a great blackjack hand gets wiped out.New York New York
Contributed by Dave Kinney (DKinney@fhi.org)
This game was invented by Ellen Czeh several years ago and it has become a staple around the kitchen table. She called it New York New York as she lived there at the moment of inspiration.
This is a seven card stud high low poker game. Each player is dealt the first three cards, two down, one up and then there is a betting round. The deck is then placed in the middle of the table and two cards turned up, one on each side of the deck. Each player in turn selects a card, either one of the turned up cards or a card from the top of the deck, which would be turned up except on the seventh card. As turned up cards are removed, the dealer replaces them from the deck turning it up on vacant spot. After all players have selected a card, there is a betting round. Play continues until all players have seven cards. On the last card, if an up card is selected it stays up, if a down card is selected it stays down. Typically there is a declare, because both high and low can be won by the same person. A betting round would typically follow the declare, but this is optional.
Note: after all the players have 7 cards, there will be either one or two central face-up cards remaining, depending whether the last card taken is an up card or a down card. These central cards are out of play, but known to the players during the declaration and final betting round.Weeping WillowDeveloped by the Monday Night Poker Club and contributed by Roger Shuman (rdshuman@hotmail.com)
Ante: There is no ’ante’ but each player must place 6 nickels (or whatever your group chooses) in front of him. These will be used to purchase trades with other players once the game begins)
DEAL: 5-7 cards to each player (as long as everyone gets the same amount)
PLAY: Once the cards are dealt, optional trading begins. A player may exchange any equal number of cards with any other player (e.g. Player A trades 3 cards with Player B). Each trade costs a player one nickel. Upon making the trade, he or she places one nickel into the pot. Each player has a maximum of six trades (one for each nickel). There are no requirements for trading (i.e. players can trade mixed cards, pairs, sets, single cards, whatever) as long as the exchange consists of the same amount of cards for each player - 1 for 1, 2 for 2, etc. Once trading is done, each player selects the five cards he will use for his hand and places them face down in the order he wants to reveal them one at a time (i.e. ’roll your own’). The betting round starts with each player turning over his first card. Once the card is turned up, the highest showing card bets. Play continues until the fifth card is turned over and there is a winner.
Clarification of trading process.
*If you wish to trade, you call out just the number of cards you want to trade - for example ’three’. You are not allowed to give any information about the identity of the cards.
*There is no obligation on anyone to participate in a trade.
*If two players agree to trade some number of cards, each of them must pay a nickel to the pot.
STRATEGY FOR TRADING ROUND: Many players will use up all of their trades. However, some may opt to stop trading early. One might stop early in order to get other players to assume the presence of a good hand. Or, one might stop early to ensure that his or her cards (if traded) do not increase the chances of someone else trading into a better hand. Then again, some players are just too cheap to give up all of their nickels.
STRATEGY FOR BETTING ROUNDS: As in any ’roll your own’ variation, players carefully choose the order in which they will reveal cards. Since other players (especially those who are apt at keeping track of cards) will know the location of certain cards, it might make sense to play those early. Players like to keep opponents guessing at the actual value of their hand until late in the game. This allows for bluffing.Sex in the Middle East
Contributed by Ian Blessing (discomonkey@mail.com)
The game is dealt like basic 7 card stud. The only real difference is that 5’s are wild, and whenever a 5 is dealt up the card after that is wild as well. So say I get a 5 dealt up to me. The next person gets dealt a 2. 2’s are now wild for everyone, throughout the deal. Potentially then, you can have 5 wild cards by the end of the deal. The rest is the same as 7 card stud, with betting after every card.Two Thirds
Contributed by Andrew Demkovich (stratz9@aol.com)
The deal and betting are the same as in Seven Card Stud, but in order to win a showdown you must have at least two of the following:
*the best hand;
*the lowest spade in the hole (face down);
*the highest spade in the hole.
If no one has two out of three of these, the pot rolls over to another hand.
The spade can be separate from the best 5-card hand. For example it is possible to win with a diamond flush and the lowest face down spade.
Note that if there is only one spade among the hole cards of the players in the showdown, that spade is both the highest and the lowest and its owner wins the pot.Faces of Death
A variation of Black Mariah suitable for a small table (4-5 players) contributed by fran
The game is dealt and played just like 7 card stud and ’Black Mariah’, but instead of just the queen of spades being the ’mariah’, any spade face card kills the hand - thus the ’faces of death’ name.Chameleon
Invented by Paul DeLuca (paul_deluca@adelphia.net) and Fritz Stei.
Players: 3-7
Initial Deal: After the ante, players are dealt seven cards face down, no-peek.
Play:This is the same as midnight baseball but the wild cards (3s and 9s) can change during the game, only if a 7 is turned up. Slot time aviation. If one is turned up, the player who receives it has the option to change-out one of the initial wild cards (3 or 9) for a pre-determined fee. If the fee is paid, have the player decide which wild card he would like to change. Using a second deck draw the top card and place it face up next to the deck. This is the new wild card along with the other remaining wild card. At this point the wilds cards are; one of the initial ones and the one turned up by the second deck. If another seven is drawn the same option applies. Play continues until the person with the best 5 card hand wins.
Tip: Folding earlier can prove later on to become a bad move as a dead hand may be revived as cards within can suddenly become wild.Luck of the IrishA variation of seven card stud poker with a wild card, contributed by Alan Frandsen
Deal the traditional 2 cards down, 4 up and last one down. Betting is as per normal 7 card stud. However, fours are wild. The four of clubs is double wild in the sense that if it shows up as one of cards dealt face up, that person will get one extra card, face down. If it is one of the cards dealt face down doing regular play, then it is just wild, no extra card.
The dealer could also specify a cost associated with collecting the bonus card prior to dealing hands, meaning a person receiving the four of clubs in the face up cards would have to pay a predetermined dollar amount to the ante if he/she decides to accept the extra card. Declining doesn’t mean you have to fold, just that you don’t want, don’t need or can’t afford the bonus card.Woolworth’s Jackpot Penalty Multiple Joker Twist and Flip
Craig Roy writes:
This note is to tell you about a variant of poker that we play regularly. It has a lot of risks and bluffing involved. We generally play this variant with Woolworth’s, but can be played with any other stud variant where wilds are involved.
If you do not know the rules for Woolworth’s:
*7 card stud 5 and 10 are wild
*If a 5 is turned up you must pay $5 to continue or fold
*If a 10 is turned up you must pay $10 to continue or fold
*All normal 7 card stud rules apply VariationsWoolworth’s Jackpot penalty
As with normal Woolworth’s but
*the first wild card turned: normal penalty to continue
*second wild card: double penalty
*third wild card: 4 times penalty
*forth wild card: 8 times penalty. and so forth
This changes the dynamics and really makes buying the wild card a big decision. As the game goes on you know more of your hand, so it costs more to buy the wild card.Joker Twist
Joker is wild if by itself. If joker and other wild cards combine in one hand you have killed all wild cards.Joker twist and flip
Same as above except whoever holds the Joker, after all betting is done, before the showdown, they have the option to flip the joker to someone else.Multiple joker twist and flip
(You will require more than 1 deck of identical cards. Remove jokers from the other decks and add them to the playing deck. We have found the more jokers, the better, up to 8 jokers. More than 8 jokers is not very successful. The more players, the more jokers should be used. What seems to work well: 4 players with 4 jokers; 6 players with 6 jokers; 8 players with 8 jokers)
Same as above except after betting on the final round, the player on the left of the called person goes first and has the option to flip 1 (one) of their jokers to anyone they choose or pass. The person called goes last. Any flipped joker cannot be re-flipped: only jokers in the original player’s hand can be used. Either hidden or showing jokers can be flipped depending on the player’s strategy or bluff. Note that in this game there will be only 4 raises are allowed for any one person in the final betting round. One chip is placed in front of each player as they do their raises.Please note
We generally do not play the earlier versions of the game we now play quite extensively Woolworth’s Jackpot penalty Multiple joker twist and flip, if you try this you will find that big decisions are made during the initial rounds, and some people will buy the card at high price, also there is always a great betting duel in the final where the control of the game end is decided. With only 4 raises to play with you have to decide when to call instead of raise, and you may not get what you want. There is a lot of bluffing in this game as some people will need a joker to be flipped to them to improve their hand but will have to hope it happens.Who da Baby Daddy Is?
Contributed by Ten Ox
In this 5- or 7- card stud variation, the rank of last card dealt to each player (’da Baby Daddy’) is wild for that player only.
To begin, two cards are dealt face down to each player. Then there is a betting round.
Then one card is dealt face up to each player, and there is another betting round.
Another card is dealt face up to each player, and there is another betting round. Now each player has 4 cards (2 down and 2 up). If it is a 7-card game, this is repeated two more times, so that each player has cards (2 down and 4 up).
Then a final card is dealt face up to each player who has not folded. Any other card in the same player’s hand, whether up or down, that matches the rank of this last card dealt (the wild card - ’da baby daddy’) is also wild. There is no further betting after this last card is dealt: the hands are exposed and the best hand wins the pot.Smack My Bitch Up
This poker variant, based on Follow the Queen, was contributed by Andy ’Sprocket’ Noreen who writes:’It’s called ’Smack My Bitch Up’ after the song from Prodigy. I do not condone hitting a woman - ever, but the song was popular at the time and we had thrown back a few cold ones. I have called it ’Pimp Daddy’ as an alternative name.’
This game uses the same rules as Follow the Queen, except that if a King shows as an ’Up’ card (face-up), it cancels ALL previous wild cards, including any Queens [that’s the ’Smack’ and the word or game title is usually shouted when that happens].
From then on, only Kings are wild, unless another Queen shows up, which cancels the King and then it reverts back to basic ’Follow the Queen’ rules [the Queens are wild again and have taken revenge on the King(s)].
The wild card alternates back-and-forth depending on whether a King or Queen is the last up card. If there are no Kings dealt face-up, it’s a straightforward ’Follow the Queen’ game.Seven and What Makes It
A variation of 7 card stud with up to 7 wild cards, contributed by Dan Mathe .
Players: 2-7
Initial deal: Dealt like 7 card stud
Play: Cards are dealt out like 7 card stud. The one variation is that any sets of your cards that add up to 7 (including 7 by itself) are wild. So, let’s say you have a 3 and 4 down, and a 7 dealt up. 3+4 = 7, and 7 =7, so you have 3 wilds right off the bat. Aces count as one. Another example: you have an Ace, 3 down and a 2, Ace up. 1+3+1+2 = 7, so all four cards are wild. You cannot use a card in more than one combination at a time to make 7. So if you have a 4,3,3,2,King,9,8 hand, only the 4 and one 3 can be wild, not the four and both 3’s.
Winning hand: High hand wins. Best hand is 5 Aces.
Tip: Be sure to stop betting and fold in this game if you don’t have a full house or higher, unless you have some possible cards up to make 7, like a 3, 5 up. Then you can bluff people into think you have a 4 or 2 down.Eddie’s Choice
A variation of 7 card stud, contributed by Dan Mathe . Match either of your down cards with one of your up cards and both the matching up and down cards become wild.
Players: 2-7
Deal/Play: Two cards dealt down to each player. The dealer then flips the card on the top of the deck and asks the person to his left whether they want the card.
*If the player does not want the card, the next card in the deck is given to that player (face up), and the face up card that the player rejected is offered to the next person in turn.
*If a player does take the offered face up card, a new card is flipped and the next player is offered a choice between this new face up card or a card from the deck.
This continues around the table until the dealer’s turn. If the dealer does not take the face up card offered to him, he draws the next card from the deck and the face up card is placed on the bottom of the deck. There is then a round of betting.
Each player receives three further up-cards, by the same process, with a round of betting after each new card. If you match any of your up cards with a down card, they both become wild. So if you have a 3 down and a 3 is offered to you, take that card.
This continues until the 7th card, which is dealt down. If this card matches any of your up cards, they also become wild.
Winning hand: High hand wins. Best hand is 5 Aces.
Tip: Be sure to stop betting and fold in this game if you don’t have a full house or higher. To bluff, take a card that is offered to you to make it seem as if you’ve matched.Low Hold
A variation of 7 card stud [similar to low hole but with buying], contributed by Dan Mathe . The lowest card in your face down hand is wild.
Players: 2-7
Deal/Play: Dealt exactly like 7 card stud, but the last card can be bought face up to save a wild card. The price is fixed by the dealer before the start of the deal and paid to the pot. A player not wishing to pay can receive the last card face down for free as usual. The lowest face down card in your hand is wild.
Winning hand: High hand wins.Train wreck
A seven card stud variant contributed by Kevin Borror
As usual in seven card stud, players are dealt two cards face down (hole cards), four cards face up (table cards), and a final one face down. The cards are dealt one at a time, and there are five betting rounds: one after each round of face up cards has been dealt and one after the final round of face down cards is dealt.
Certain combinations of table cards dealt to a player cause special actions.
*A player whose table cards include a natural pair of twos is immediately dealt an extra card face up.
*A player whose table cards include a natural pair of threes or fours must immediately select a table card belonging to another player and remove it from play by discarding it.
*A player whose table cards include a natural pair of fives immediately takes a table card of their choice from one of the other players and adds it to his or her own hand as an extra face up card.
Note that extra card received from the dealer for a pair of twos or from another player for a pair of fives cannot be used as part of a pair to trigger a new special action. Nor can a player’s hole cards be used. Only the four table cards count towards these special pairs.
It is possible to have two pairs in your four table cards, resulting in two special actions. Trips among the table cards (three twos, threes, fours or fives) have no effect beyond that of the pair.
When giving the players their second table card, the following procedure is used. The dealer turns the top card of the deck face up and offers it to the first player (the nearest player to dealer’s left who has not folded). This player may either accept the card or pay 25 cents to the pot to be dealt the next (unseen) card from the deck

https://diarynote-jp.indered.space

コメント

最新の日記 一覧

<<  2025年7月  >>
293012345
6789101112
13141516171819
20212223242526
272829303112

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索